custom_config

directories

  • mirror_module_path

    (True or False) Whether to create a folder named the name of the running file under the output path, and save the output (images/ or videos/) in it.

  • base

    The root directory that will hold files, such as video files manim renders, or image resources that it pulls from

  • output

    Output file path, the videos will be saved in the videos/ folder under it, and the pictures will be saved in the images/ folder under it.

    For example, if you set output to "/.../manim/output" and mirror_module_path to False, then you exported Scene1 in the code file and saved the last frame, then the final directory structure will be like:

        manim/
        ├── manimlib/
        │   ├── animation/
        │   ├── ...
        │   ├── default_config.yml
        │   └── window.py
        ├── output/
        │   ├── images
        │   │   └── Scene1.png
        │   └── videos
        │       └── Scene1.mp4
        ├── code.py
        └── custom_config.yml
    

    But if you set mirror_module_path to True, the directory structure will be:

        manim/
        ├── manimlib/
        │   ├── animation/
        │   ├── ...
        │   ├── default_config.yml
        │   └── window.py
        ├── output/
        │   └── code/
        │       ├── images
        │       │   └── Scene1.png
        │       └── videos
        │           └── Scene1.mp4
        ├── code.py
        └── custom_config.yml
    
  • raster_images

    The directory for storing raster images to be used in the code (including .jpg, .jpeg, .png and .gif), which will be read by ImageMobject.

  • vector_images

    The directory for storing vector images to be used in the code (including .svg and .xdv), which will be read by SVGMobject.

  • sounds

    The directory for storing sound files to be used in Scene.add_sound() ( including .wav and .mp3).

  • cache

    The directory for storing temporarily generated cache files, including Tex cache, Text cache and storage of object points.

window

  • position_string

    The relative position of the playback window on the display (two characters, the first character means upper(U) / middle(O) / lower(D), the second character means left(L) / middle(O) / right(R)).

  • monitor_index

    If using multiple monitors, which one should the window show up in?

  • full_screen

    Should the preview window be full screen. If not, it defaults to half the screen

  • position

    This is an option to more manually set the default window position, in pixel coordinates, e.g. (500, 300)

  • size

    Option to more manually set the default window size, in pixel coordinates, e.g. (1920, 1080)

camera

  • resolution

    Resolution to render at, e.g. (1920, 1080)

  • background_color

    Default background color of scenes

  • fps

    Framerate

  • background_opacity

    Opacity of the background

file_writer

Configuration specifying how files are written, e.g. what ffmpeg parameters to use

scene

Some default configuration for the Scene class

text

  • font

    Default font of Text

  • text_alignment

    Default text alignment for LaTeX

tex

  • template

    Which configuration from the manimlib/tex_template.yml file should be used to determine the latex compiler to use, and what preamble to include for rendering tex.

sizes

Valuess for various constants used in manimm to specify distances, like the height of the frame, the value of SMALL_BUFF, LARGE_BUFF, etc.

colors

Color pallete to use, determining values of color constants like RED, BLUE_E, TEAL, etc.

loglevel

Can be DEBUG / INFO / WARNING / ERROR / CRITICAL

universal_import_line

Import line that need to execute when entering interactive mode directly.

ignore_manimlib_modules_on_reload

When calling reload during the interactive mode, imported modules are by default reloaded, in case the user writing a scene which pulls from various other files they have written. By default, modules withinn the manim library will be ignored, but one developing manim may want to set this to be False so that edits to the library are reloaded as well.